Part 2 Contracts | ||
Paleoartists: Working in Film and Television |
PALEOARTISTS: WORKING IN FILM AND TELEVISION
© 1996 William Stout The following knowledge has been gleaned from my work on 27 feature films and numerous television programs. I hope it spares you much of the pain that I went through to acquire it. -William Stout Working in film and television can be a lucrative although highly unsteady and unpredictable market for the paleoartist. Many business rules apply here that are much different from the established rules of print publication. TYPES OF WORK FOR PALEOARTISTS IN FILM
BASICS Always retain possession and ownership of your original art. When you can, provide your client with high quality transparencies (make them pay for them) or laser color copies instead of your originals. Theyll work for them just as well as original art does. Always retain the right to use your art in retrospectives of your work-and use those words (do not limit yourself to book retrospectives). Never pay for your own travel. If you can, always have them fly you first class. You should try to get a single card credit for your work. That is, when your credit is on the screen, there is a moment when that is the sole credit being shown. The most important credits are front end credits. The rest are shown at the end (back end) of the film. Screen credit is considered real currency in Hollywood and should not be taken lightly-it could effect how much you are paid on your next job. Have the producers furnish you with a free professional video tape copy of the movie upon completion of the film. IF YOU MUST TRAVEL AWAY FROM HOME FOR THE FILM: You should receive a per diem. This is typically $150 to 250 per day, and covers your meals, phone calls, laundry, etc. The film company should put you up in a nice hotel and pick up that tab as well. PAY SCALE The Five Hundred Dollar Rule Typical Weekly Rate Categories $2000 per 5 day week
$3000 per week $4000 per week $5000 per week $6000 per week $12500 per week How Good Are You? The Time Test (and the Marriage Test) Despite the publics perception, there is rarely any easy money in the making of movies. Perhaps it appears to pay you much more than you are making now. But remember: the film job is temporary, and if you are doing your film job properly, you are probably earning every penny being paid to you. If for some insane reason you should decide to stay in the film business, you should call William Stout so that he can talk some sense into you. Good luck! TYPES OF WORK FOR PALEOARTISTS IN TELEVISION In some ways TV has much less worry for the paleoartist than films. Its usually quick and its over, and you can promptly return to your true calling, hopefully with your pockets a little greener. Make a mistake or embarrass yourself on camera, though, and those reruns can come back to haunt you! 1) Paleoart Licensing 2) Commissioned Art 3) On (or Off) Camera Speaker
4) Science Advisor Every television show on prehistoric life needs an expert-it gives the show legitimacy and gets parent and science groups off their backs when they make those horrible mistakes you always see. Dont worry, parents-this show is educational, say the producers. But we had an expert, the producers or writers always cry when the idiocy of their information is pointed out to them by scientists in the field. They neglect to tell anyone, however, that advisor is but an honorary term. The scientific advisor on a show usually has no power and is rarely (if ever) asked for his or her input in regards to the accuracy of the shows information. It has been my experience that such input is actually resented (Pteranodons couldnt lift human beings? What in the hell are you trying to do-slow down our production?). PAY SCALE The Five Hundred Dollar Rule The four categories above all pay differently. Heres how it breaks down: 1) Paleoart Licensing 2) Commissioned Art 3) On (or Off) Camera Speaker 4) Science Advisor Other Television Advice: Ask for (and get) a finished professional video tape of the final show. Grant the producers one-time only broadcast rights. If you want, you can be a good guy and grant them one rerun. Do not grant cable, CD-ROM, commercial videotape or laser disc or any other rights. This prevents them from repackaging your work, reselling it and not paying you. If they want those rights they should pay more. Look at it this way: If they make more money on the show, that means it was successful. You or your work was part of that shows success; you should share (if even only nominally) in its rewards. Every couple of years I get a five hundred dollar check from a dinosaur program producer that used my work over fifteen years ago. He keeps repackaging it; I keep getting paid. OVERALL ADVICE: You should probably never sign the first contract that is given to you. Just because it has the companys logo and reads STANDARD CONTRACT at the top of the first page, doesnt mean that this is a take-it-or-leave-it deal. The first contract should always be looked upon as a first offer. Then you and your attorney come up with a counter offer. This process goes on, back and forth, until you have a contract with which you are both happy. Try to include the names of the people hiring you on your contracts as well as the film company name. This will give you more targets in Small Claims Court. Make sure it is clear that during your period of employment on the project that you retain the rights to any ideas you come up with after hours (off work). Beware of any clauses preventing you from doing derivative works. Derivative works must be clearly and carefully defined, otherwise you might be agreeing to never again draw dinosaurs! Always write your contracts as if the information within the contract is being presented to a jury. Your contracts should always refer to you as an Artist, never a Contractor or Client. If the Walt Disney Company is being sued by a contractor, the jury automatically has sympathy for Disney. But Disney being sued by an artist may set up a David vs. Goliath kind of feeling within the jury. If the company wants to do a Rights Buy-Out, and you cant come up with a price, a general rule-of-thumb formula is this: For example, if you are paid $2000 to execute a piece of art, what theyre buying with that $2000 is only the explicit rights defined in your contract. If they wish to purchase the original art as well, it will cost them an additional $2000. If they also would like a rights buy-out so that they can merchandise the hell out of that particular piece, then charge them another $2000 (but always retain the right to use the piece in retrospectives of your work). You should be reimbursed for any art supplies or reference materials that you have to purchase (be sure to save those receipts!). Make sure that the company is responsible for any sales tax that your employment might incur. You also might try for what is known as a most favored nations clause in your contract. This means that at the very least you are also entitled to what all of the other artists are getting on the project (in addition to what you have negotiated for yourself). Make sure that your most favored nations agreement covers both past, present and future artists contracts on the project. NOW YOU CAN RELAX AND HAVE FUN Ive tried to answer all of the questions I get asked whenever one of you guys out there is up for a film job, as well as throwing in a little bit more of the experience Ive gained during my twenty years in the film and entertainment business. Use the advice that Ive freely given and have fun-do what you do best and maybe make a little extra money at it. But never forget the real reasons youre a paleoartist. |
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